Monopoly Learning Media for Hajj and Umrah Education Using ADDIE
Media Pembelajaran Monopoli untuk Pendidikan Haji dan Umrah dengan Menggunakan Model ADDIE
DOI:
https://doi.org/10.21070/jims.v8i1.1688Keywords:
Development, Monopoly, Learning Media, Hajj and Umrah, ADDIEAbstract
General Background: Interactive educational media provide opportunities to present procedural religious education materials through engaging and visually structured learning activities. Specific Background: Hajj and Umrah instruction remains challenging due to complex ritual procedures and reliance on conventional teaching methods. Knowledge Gap: Existing approaches offer limited game-based interaction and visualization of pilgrimage rituals. Aims: This study develops and evaluates Monopoly-based learning media using the ADDIE model through Research and Development, incorporating observations, interviews, expert validation, and student questionnaires. Results: The developed media includes a visual game board, instructional cards, challenges, questions, and playing components. Expert assessments supported its validity, and classroom implementation involved 27 ninth-grade students. However, reconstructed student-response data require verification before determining empirical feasibility. Novelty: The study integrates sequential pilgrimage procedures with interactive board-game activities within a structured instructional framework. Implications: The media offers an alternative approach to visual and interactive Islamic Religious Education, subject to further verification of student evaluation data.
Highlights:
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Expert assessments classified instructional content and visual design as highly valid.
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Twenty-seven ninth-grade learners participated in classroom implementation.
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Pilgrimage sequences were represented through interactive boards, quizzes, and challenges.
Keywords: Development, Monopoly, Learning Media, Hajj and Umrah, ADDIE
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